| Replace sounds for inbuilt games in T68i |
During startup all games check the filesystem for game sound files, format supported are .imy and .amr files.
Note: This information was taken from the christersson.org website.
Generic sound files used by all games
| Filename | Description |
| game_start | When the game starts |
| game_terminate | When the game ends |
| game_gameover | At gameover |
| game_lifelost | Lifelost |
| game_clrhiscore | Clear highscore |
| game_showhiscore | Show highscore |
Below are additional sound filenames specific for use with a game and if exists is used in addition to the generic sound filenames described above. The "game_<gamename>_start" file if exist is used instead of the generic "game_start" file.
Tetris
| Filename | Description |
| game_tetris_start | When the game starts |
| game_newlev | When you enter a new level |
| game_drop | When you make a drop |
Naval fleet
| Filename | Description |
| game_shiphit | Hit a ship |
| game_shipsunk | Ship sinks |
| game_shipmiss | Missed a ship |
| game_shipwin | Win |
| game_shiploose | Loose |
Erix
| Filename | Description |
| game_bounce | Bounce |
| game_crash | Crash |
| game_fill | Fill |
Q
| Filename | Description |
| game_q_start | When the game starts |
| game_fanfare | When you have completed a level |
| game_q_move | When a ball is moved |
| game_q_bounch | When a ball bounch |